Add import configuration for background roughness texture

- Introduced a new import file for the background roughness texture located at `sourceimages/background_txt_pbr/background_txt_roughness.png`.
- Configured texture compression settings and metadata for optimal performance.
- Set up dependencies and parameters for texture processing, including mipmap generation and channel remapping.
This commit is contained in:
ASOwnerYT
2026-08-03 11:15:10 +12:00
parent fd0377cb3a
commit a74281f793
26 changed files with 480 additions and 28 deletions
@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dllfnnej4e3c3"
path="res://.godot/imported/background_txt_edge.png-df017c5d7b8b5632d9e21f8cc1ec1e0e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sourceimages/background_txt_pbr/background_txt_edge.png"
dest_files=["res://.godot/imported/background_txt_edge.png-df017c5d7b8b5632d9e21f8cc1ec1e0e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1