refactor: organise assets, tidy player.gd, unbreak fresh import

Assets grouped by role, within the constraint that FBX materials resolve
their textures by path relative to the FBX itself (verified by forcing a
reimport and reading back the albedo paths):

  assets/level/   scene.fbx + Level1_v1.fbx + the platform maps they look
                  up as siblings
  assets/logos/   the three attribution logos
  assets/         chara_red.fbx, background.fbx — these reach up into
                  ../sourceimages and so cannot move
  sourcefiles/    scene.blend, behind a .gdignore

The .blend move is a bug fix, not tidying. Godot hands every importable
.blend to a headless Blender, and that call never returns on this project
— a fresh clone stalls on first import, and the machine still had orphaned
Blender processes from an earlier attempt. Nothing loads the .blend: the
level geometry is baked into level_1.tscn.

player.gd: spell out ct/bt/d/ix/a, type the physics step, group the
members, and point the blue skin at sourceimages/low_blue_mat_* — the same
files assets/Chara_blue/ was a byte-identical copy of.

Co-Authored-By: Claude Opus 5 <[email protected]>
This commit is contained in:
ASOwnerYT
2026-07-28 13:29:42 +12:00
co-authored by Claude Opus 5
parent 756d404d7f
commit f5a17e2c22
42 changed files with 137 additions and 101 deletions
+3 -3
View File
@@ -5,9 +5,9 @@
[ext_resource type="PackedScene" uid="uid://cbual4qbgv2fc" path="res://scenes/player.tscn" id="2_623lg"]
[ext_resource type="PackedScene" uid="uid://x4xnc85khpl5" path="res://scenes/path_3d_rope.tscn" id="3_sycfm"]
[ext_resource type="PackedScene" uid="uid://b33nsypu7y3l6" path="res://assets/background.fbx" id="5_sycfm"]
[ext_resource type="Texture2D" uid="uid://bo0602fd212nj" path="res://assets/platforms_standardSurface1_BaseColor_Utility - sRGB - Texture.1001.png" id="6_sycfm"]
[ext_resource type="Texture2D" uid="uid://bo0602fd212nj" path="res://assets/level/platforms_standardSurface1_BaseColor_Utility - sRGB - Texture.1001.png" id="6_sycfm"]
[sub_resource type="Curve3D" id="Curve3D_w6i3l"]
[sub_resource type="Curve3D" id="Curve3D_sycfm"]
resource_local_to_scene = true
bake_interval = 512.0
_data = {
@@ -971,7 +971,7 @@ gravity_vector = Vector3(0, -20, 0)
jump_speed = 13.0
[node name="Path3DRope" parent="." unique_id=301387047 instance=ExtResource("3_sycfm")]
curve = SubResource("Curve3D_w6i3l")
curve = SubResource("Curve3D_sycfm")
attach_start_path = NodePath("../Player1")
attach_end_path = NodePath("../Player2")
max_length = 6.0
+1 -1
View File
@@ -1,7 +1,7 @@
[gd_scene format=3 uid="uid://bk80fxrac0p3i"]
[ext_resource type="PackedScene" path="res://addons/maaacks_game_template/base/nodes/opening/opening.tscn" id="1_ke3tw"]
[ext_resource type="Texture2D" path="res://assets/godot_engine_logo/logo_vertical_color_dark.png" id="2_ke3tw"]
[ext_resource type="Texture2D" path="res://assets/logos/godot_engine_logo/logo_vertical_color_dark.png" id="2_ke3tw"]
[node name="Opening" unique_id=1930105641 instance=ExtResource("1_ke3tw")]
images = Array[Texture2D]([ExtResource("2_ke3tw")])