# Source files Editable art sources that the engine does not consume. `scene.blend` is the Blender source for `assets/level/scene.fbx`; the level geometry the game actually loads is baked into `scenes/game_scene/levels/level_1.tscn`. The empty `.gdignore` here keeps Godot out of this directory. Left importable, Godot hands every `.blend` to a headless Blender at import time, and that call hangs indefinitely on this project — stalling the first import of a fresh clone. Export to FBX in `assets/` instead of relying on `.blend` import.