Files
gamejamgame/scenes/menus/options_menu/audio/audio_input_option_control.gd
T
2026-07-25 16:10:50 +12:00

40 lines
1.1 KiB
GDScript

@tool
extends ListOptionControl
func _set_input_device() -> void:
var current_setting : Variant = _get_setting(default_value)
if current_setting is bool:
current_setting = &"Default"
AudioServer.input_device = _get_setting(default_value)
func _add_microphone_audio_stream() -> void:
var instance := AudioStreamPlayer.new()
instance.stream = AudioStreamMicrophone.new()
instance.autoplay = true
add_child.call_deferred(instance)
instance.ready.connect(_set_input_device)
func _ready() -> void:
if ProjectSettings.get_setting("audio/driver/enable_input", false):
show()
if AudioServer.input_device.is_empty():
_add_microphone_audio_stream()
else:
_set_input_device()
if not Engine.is_editor_hint():
option_values = AudioServer.get_input_device_list()
else:
hide()
super._ready()
func _on_setting_changed(value : Variant) -> void:
if value >= option_values.size(): return
AudioServer.input_device = option_values[value]
super._on_setting_changed(value)
func _value_title_map(value : Variant) -> String:
if value is String:
return value
else:
return super._value_title_map(value)