Files
gamejamgame/addons/maaacks_game_template/extras/scripts/win_lose_manager.gd
T
2026-07-25 16:10:50 +12:00

71 lines
2.3 KiB
GDScript

extends Node
## Path to a main menu scene.
## Will attempt to read from AppConfig if left empty.
@export_file("*.tscn") var main_menu_scene_path : String
## Optional path to an ending scene.
## Will attempt to read from AppConfig if left empty.
@export_file("*.tscn") var ending_scene_path : String
## Optional screen to be shown after the game is won.
@export var game_won_scene : PackedScene
## Optional screen to be shown after the game is lost.
@export var game_lost_scene : PackedScene
var has_lost_game : bool = false
var has_won_game : bool = false
func _try_connecting_signal_to_node(node : Node, signal_name : String, callable : Callable) -> void:
if node.has_signal(signal_name) and not node.is_connected(signal_name, callable):
node.connect(signal_name, callable)
func get_main_menu_scene_path() -> String:
if main_menu_scene_path.is_empty():
return AppConfig.main_menu_scene_path
return main_menu_scene_path
func _load_main_menu() -> void:
SceneLoader.load_scene(get_main_menu_scene_path())
func get_ending_scene_path() -> String:
if ending_scene_path.is_empty():
return AppConfig.ending_scene_path
return ending_scene_path
func _load_ending() -> void:
if get_ending_scene_path().is_empty():
_load_main_menu()
else:
SceneLoader.load_scene(get_ending_scene_path())
func _load_lose_screen_or_reload() -> void:
if game_lost_scene:
var instance = game_lost_scene.instantiate()
get_tree().current_scene.add_child(instance)
_try_connecting_signal_to_node(instance, &"restart_pressed", _reload_level)
_try_connecting_signal_to_node(instance, &"main_menu_pressed", _load_main_menu)
else:
_reload_level()
func _reload_level() -> void:
SceneLoader.reload_current_scene()
func _load_win_screen_or_ending() -> void:
if game_won_scene:
var instance = game_won_scene.instantiate()
get_tree().current_scene.add_child(instance)
_try_connecting_signal_to_node(instance, &"continue_pressed", _load_ending)
_try_connecting_signal_to_node(instance, &"restart_pressed", _reload_level)
_try_connecting_signal_to_node(instance, &"main_menu_pressed", _load_main_menu)
else:
_load_ending()
func game_lost() -> void:
if has_won_game or has_lost_game: return
has_lost_game = true
_load_lose_screen_or_reload()
func game_won() -> void:
if has_won_game or has_lost_game: return
has_won_game = true
_load_win_screen_or_ending()