Files
gamejamgame/ATTRIBUTION.md
T
ASOwnerYTandClaude Opus 5 f5a17e2c22 refactor: organise assets, tidy player.gd, unbreak fresh import
Assets grouped by role, within the constraint that FBX materials resolve
their textures by path relative to the FBX itself (verified by forcing a
reimport and reading back the albedo paths):

  assets/level/   scene.fbx + Level1_v1.fbx + the platform maps they look
                  up as siblings
  assets/logos/   the three attribution logos
  assets/         chara_red.fbx, background.fbx — these reach up into
                  ../sourceimages and so cannot move
  sourcefiles/    scene.blend, behind a .gdignore

The .blend move is a bug fix, not tidying. Godot hands every importable
.blend to a headless Blender, and that call never returns on this project
— a fresh clone stalls on first import, and the machine still had orphaned
Blender processes from an earlier attempt. Nothing loads the .blend: the
level geometry is baked into level_1.tscn.

player.gd: spell out ct/bt/d/ix/a, type the physics step, group the
members, and point the blue skin at sourceimages/low_blue_mat_* — the same
files assets/Chara_blue/ was a byte-identical copy of.

Co-Authored-By: Claude Opus 5 <[email protected]>
2026-07-28 13:29:42 +12:00

1.3 KiB

Attribution

Collaborators

Role

Person 1
Person 2
Person w/ Link

Sourced

Asset Type

Use Case

Author: Name
Source: Domain : webpage.html
License: License

Author: Andrea Calabró
Source: godotengine.org : press
License: CC BY 4.0 International

Tools

Godot

Godot Engine Logo
Author: Juan Linietsky, Ariel Manzur, and contributors
Source: godotengine.org
License: MIT License

Godot Game Template

Maaack Plugin Icon
Author: Marek Belski and contributors
Source: github: Godot-Game-Template
License: MIT License

Git

Git Logo
Author: Linus Torvalds
Source: git-scm.com
License: GNU General Public License version 2